Bragg Gaming generates €25.7M in Q1 revenue
Bragg Gaming has shared its Q1 2026 earnings, reporting €25.7 million in quarterly revenue, representing a slight 0.6% improvement compared to 2025’s €25.5 million.
Adjusted EBITDA during Q1 stood at €4 million, in contrast with 2025’s €4.1 million, representing a 15.7% margin. Operating losses improved by €0.3 million and reached €1.4 million, while net losses improved from 2025’s €2.6 million by 55% and reached €1.2 million.
CEO of Bragg Gaming, Matevž Mazij, commented:
“We continued to execute well across our business in the first quarter. But in many ways, I believe we are only just approaching the starting line as we work to complete our potentially transformative transaction with Drayton, which we believe will position Bragg to lead the future of the global gaming industry with the right team, the best technology, a refreshed brand, and a clear ‘games-first’ focus.”
The company announced on the same day as the earnings call about the acquisition of diversified gaming technology and content platform Drayton International.
Regionally, revenue in the Netherlands rose by 3.5% year-on-year and by 33.3% in Brazil, but decreased by 12.1% in the United States; however, recurring revenue in the U.S. was up by 7.1%.
Bragg expects to generate between €97 and €104.5 million in full-year revenue, and between €16 and €19 million in adjusted EBITDA.
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