Flutter Entertainment Q1 2026 revenue rises 17% YoY
Flutter Entertainment has published its Q1 2026 earnings, revealing that the company’s revenue saw a 17% year-on-year rise, reaching $4.3 billion for the quarter.
Adjusted EBITDA stood at $631 million, a 2% rise compared to 2025’s $616 million, with the adjusted EBITDA margin at 14.7%. Net income, on the other hand, decreased by $126 million year-on-year, while free cash flow also fell by 46%.
Speaking regionally, the U.S. segment revenue rose by 6%, even though average monthly players were 1% lower compared to 2025. iGaming revenue jumped 28%, with a 19% growth at FanDuel and 10% average monthly player expansion in the U.S.
CEO of Flutter Entertainment, Peter Jackson, commented:
“Overall, I am pleased with how we have executed on our priorities across the group, and particularly in the U.S., we have made significant progress in embedding improvements discussed in Q4. FanDuel Predicts is building momentum, and I am excited about our market-making opportunity. Internationally, our SNAI and LSX integration is progressing well. We are investing with conviction in Brazil. We now have the right organizational structure in place to deliver against our strategic priorities, giving me confidence in the outlook for the year and our ability to deliver sustainable, long-term shareholder value. Finally, I wanted to note our plans to review our London Stock Exchange listing as we consider streamlining the dual listing.”
The company expects to generate $18.31 billion in full-year revenue, a slight decrease from its previous guidance of $18.4 billion.
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