Star Entertainment Q1 2026 revenue drops to $226M

Star Entertainment posts $226M in Q1 2026 revenue

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Star Entertainment posts $226M in Q1 2026 revenue

Star Entertainment has published its Q1 2026 results, showing a 12% decline in quarterly revenue from $301 million to $226 million.

At the same time, EBITDA loss decreased from $24 million in Q1 2025 to $1 million in Q1 2026, which was a 96% improvement; however, the company had generated a $6 million profit in EBITDA in Q3 2025. As of March 31, 2026, the company had $90 million in available cash.

Star’s Sydney venue generated $147 million in revenue, which was a 9% year-on-year and 10% quarterly decrease, with table games noted as a weak point. Sydney’s EBITDA stood at a negative $4 million.

Revenue reached $101 million on the Gold Coast, with EBITDA standing at $8 million, thanks to electronic gaming and hospitality performing better than table games.

The company stated:

“The Star, in consultation with its ⁠major shareholders, continues to review the resourcing structure and strategy of its operations. Further cost-out initiatives at the properties and re-examination of all aspects of operations, including reducing indirect cost pools, are ongoing and are expected to continue to further reduce ongoing operating costs.”

The Star noted that its performance depends on multiple material uncertainties, such as the $550 million debt refinancing plan led by WhiteHawk Capital Partners, as well as its Sydney license still being suspended. The company is in the process of reviewing its operations and indirect spending to lower ongoing costs.

Alla Basentsyan
Alla Basentsyan Content Writer

As a content writer at AffPapa, Alla focuses on daily coverage of iGaming news, writes in-depth articles on the most relevant topics of the sector, and presents insights from industry professionals through dedicated interviews. She combines her background in research with an engaging and informative approach to help readers stay up-to-date with everything that’s happening in global iGaming markets.

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